

Scout Frigates Main article: Scout Frigate There are six different types of frigates. A well-balanced armada is likely to be numerically dominated by specialized frigates, which may be used as scouts, skirmishers, colonization ships, and anti-fighter escorts.


Corvettes are built at Frigate Factories.įrigates are the small, cheap workhorses of every fleet.

Due to their mobility and speed they can also function as a pseudo scout. They directly counter Long Range Frigates and Titans (when massed), and are most strongly countered by Anti-StrikeCraft Frigates. They have a special passive ability to debuff enemy ships, and can serve as a core fleet combat unit, though they are inferior to Light Frigates in a head-on fight. They are the smallest and fastest ships capable of Phase Jumping under their own power. While Anti-StrikeCraft Frigates can target Bombers, they do not counter them as severely as they counter Fighters.Ĭorvettes are small cheap multi-purpose vessels that are produced en masse. Generally, they are quite ineffective against ships with anything other than light armor.īombers are somewhat slower than Fighters and are vulnerable to Fighter attack, but they carry powerful munitions designed to destroy large ships and structures. They are extremely vulnerable to enemy Anti-StrikeCraft Frigates (aka. The two types of strike craft are Fighters and Bombers.įighters move quickly, engage targets with precision weapons, and will utterly destroy Bomber squadrons.
#DREADNOUGHT SHIPS STA3 SINS OF A SOLAR EMPIRE FREE#
They are free to build, very fast, and cannot be targeted by most ships. Strike Craft are very small vessels carried into battle by larger ships or deployed from planetary defense hangars, with no ability to Phase Jump between planets on their own. This page describes which types of ship are effective against which other types, but for a quick overview, see Counters. Each core faction also gained a new capital ship. The three factions have fractured into Loyalist and Rebel camps, that have their own variants of the Titans and Corvettes. In the Rebellion stand-alone expansion, Titans have become the largest and most powerful ships, dwarfing any known ship, and Corvettes bridge the gap between Strike Craft and Frigates. Each of the three factions possesses a unique set of ships, but they all fulfill the same general roles, however, unique ships appear in the two micro-expansions. In the Diplomacy micro-expansion, Envoy Cruisers expanded the diplomacy aspect. In the Entrenchment micro-expansion, Starbases are the largest and most powerful military structures, but are extremely expensive, while Anti-Structure Cruisers provide the firepower to counter Starbases, and Mines change the shape of the battlefield. Capital Ships were the largest and most powerful ships, until the addition of Titans, but are very expensive they can be upgraded in level with a maximum level of 10, making them superior to all vessels within their respective fleet. Cruisers are larger than frigates and perform more specific roles such as carrying strike craft, supporting fleet operations, or direct heavy assault. Frigates are the most common ships that fulfill a variety of functions from scouting to colonization. Strike Craft are the smallest ships and must be carried into battle by larger ships. There are six main types of ships in Sins of a Solar Empire.
